Game Arcade
Advanced
60 mins
240 points
What you need:

Prison Break

Can you escape the prison before times runs out! In this Arcade project we create a prison maze that you need to escape before the timer runs out.

1 - Create a new Arcade project

Go to the https://arcade.makecode.com website and create a new project.

2 - Create a sprite

Next create a sprite for your character that you will control and navigate through the maze.

Add the following code to your project and then design a character using the sprite editor.

let mySprite = sprites.create(img`
    . . . . . . . . . . . . . . . . 
    . . . . . . . . . . . . . . . . 
    . . . . . . . . . . . . . . . . 
    . . . . . . 7 7 . . . . . . . . 
    . . . . 7 7 7 7 7 . . . . . . . 
    . . . . 7 7 7 5 7 7 . . . . . . 
    . . . . 7 7 7 7 7 7 . . . . . . 
    . . . . 7 7 7 7 7 7 . . . . . . 
    . . . . . . 7 7 . . . . . . . . 
    . . . . . . 7 7 . . . . . . . . 
    . . . . . 7 7 7 7 7 . . . . . . 
    . . . . . . 7 . . . . . . . . . 
    . . . . . . 7 . . . . . . . . . 
    . . . . . 7 7 7 . . . . . . . . 
    . . . . 7 7 . 7 7 . . . . . . . 
    . . . . . . . . . . . . . . . . 
    `, SpriteKind.Player)

3 - Move with the buttons

Add a move (mySprite) with buttons block underneath the set [mySprite] to block so that you can control the movement of the sprite with the arrow buttons. 

let mySprite = sprites.create(img`
    . . . . . . . . . . . . . . . . 
    . . . . . . . . . . . . . . . . 
    . . . . . . . . . . . . . . . . 
    . . . . . . 7 7 . . . . . . . . 
    . . . . 7 7 7 7 7 . . . . . . . 
    . . . . 7 7 7 5 7 7 . . . . . . 
    . . . . 7 7 7 7 7 7 . . . . . . 
    . . . . 7 7 7 7 7 7 . . . . . . 
    . . . . . . 7 7 . . . . . . . . 
    . . . . . . 7 7 . . . . . . . . 
    . . . . . 7 7 7 7 7 . . . . . . 
    . . . . . . 7 . . . . . . . . . 
    . . . . . . 7 . . . . . . . . . 
    . . . . . 7 7 7 . . . . . . . . 
    . . . . 7 7 . 7 7 . . . . . . . 
    . . . . . . . . . . . . . . . . 
    `, SpriteKind.Player)
controller.moveSprite(mySprite)

4 - Design your prison map

Now add a set tilemap to block inside the on start block and map editor to draw a maze. You will need to draw:

  1. the corridors of the maze.
  2. the walls of the maze.
  3. a different tile for where you start the maze.
  4. a different tile for where you complete the maze.

Use whichever tiles you want, if the example we are using tiles from the 'Dungeon' category.

Make sure you leave a path through from the start of the maze to the end!

let mySprite = sprites.create(img`
    . . . . . . . . . . . . . . . . 
    . . . . . . . . . . . . . . . . 
    . . . . . . . . . . . . . . . . 
    . . . . . . 7 7 . . . . . . . . 
    . . . . 7 7 7 7 7 . . . . . . . 
    . . . . 7 7 7 5 7 7 . . . . . . 
    . . . . 7 7 7 7 7 7 . . . . . . 
    . . . . 7 7 7 7 7 7 . . . . . . 
    . . . . . . 7 7 . . . . . . . . 
    . . . . . . 7 7 . . . . . . . . 
    . . . . . 7 7 7 7 7 . . . . . . 
    . . . . . . 7 . . . . . . . . . 
    . . . . . . 7 . . . . . . . . . 
    . . . . . 7 7 7 . . . . . . . . 
    . . . . 7 7 . 7 7 . . . . . . . 
    . . . . . . . . . . . . . . . . 
    `, SpriteKind.Player)
controller.moveSprite(mySprite)
tiles.setTilemap(tilemap`level2`)


5 - Set the walls of your map

At the moment you can just walk through the wall tiles of your map.

Use the Draw Walls tool to set which tiles should act as walls and prevent the sprite going through them.


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